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Gamification in Medical Education 

Date: TBC | Time: TBC | Track Type: Workshop
Format: Face-to-face | Venue: Academia
Category: Technology & Innovation | Workshop Level: Novice, Expert, Intermediate, Advanced

Speakers: Dr Pek Jen Heng, Dr Sashikumar Ganapathy, Dr Ng Wei Ming, Dr Selina Ho Kah Ying, Dr Imelda Lustestica Ereno and Dr Lee Shu Woan


This workshop will provide an overview to the concept of gamification in medical education and highlight the pedagogical principles supported by gamification. Participants can understand the benefits, challenges and applications of gamification through sharing by clinicians and game developers about their experience in developing games for medical education. Through the sharing sessions, important principles are highlighted and participants can learn about translating intent to game development, process of game development, assessment of outcomes, acting on feedback about the game, as well as opportunities and applications of gamification.


Learning Outcomes:
By the end of the workshop, participants will be able to:

  1. Define what is gamification in medical education
  2. Identify the pedagogical principles supported by gamification
  3. Discuss the benefits of gamification in medical education
  4. Discuss the challenges of gamification in medical education
  5. Describe the applications of gamification in medical education

Participants will get to have hands-on experience about the games and an informal qualitative discussion will be held at the end of the workshop.       

Call for Volunteers!
We would like to invite you to attend a training prior to familiarise the game that you be playing during the workshop*. Please reach out to us at s3@singhealth.com.sg if you are interested. 
*As there are no pre-registration and participation is on a first come first serve basis during conference day, please do arrive at the workshop at least 10 min earlier.


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