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Gamifying Fantasy With Reality: Deconstructing Storytelling Through the Squid Game

Date: 17 Sep 2022, Saturday | Time: 1520 - 1825 | Track Type: Main Conference Workshop | Format: Virtual 

Speakers: Dr Yap Yi-Lwern Kevin & Dr Michael Liem


COVID-19 has accelerated the use of digital technologies for education and training. The use of serious games is becoming increasingly popular in various healthcare domains. Besides providing a method of edutainment, serious games can potentially serve as powerful tools in healthcare because they are motivating and can present realistic simulations of real-life situations. Players can learn from their mistakes in a safe environment without having to experience any negative consequences from their actions. While many educators are excited about the use of technologies, they are more focused on the technology itself and do not know where to start in terms of developing a good story. An attractive game should have an interesting story, and this workshop will provide the audience with a basic understanding on how to develop a storyline, and a simple interactive “play-your-own-adventure” game story.

During this pandemic, one of the most popular Netflix series that has gained worldwide attention is Squid Game – it attained over 111 million views in its first month of release. This South Korean survival drama series revolves around a contest in which 456 players in financial debt are recruited to play a series of life-and-death children’s games for a chance to win a huge prize money reward of KRW$45.6 billion. Although the premise of the Squid Game is simple, some elements of storytelling techniques have contributed to its success by keeping people hooked.

So what makes a good story? How can you create serious games with a good storyline? By deconstructing the Squid Game, this workshop aims to provide the audience with an understanding of the basic elements of a good game storyline and making a simple “play-your-own-adventure” game story.

 

Learning Outcome(s):

By the end of the workshop, participants will be able to:

  • Understand the elements of a good story
  • Develop a simple “play-your-own-adventure” game story using an open-source interactive storyboarding tool.

 

Target Audience:

Healthcare educators who want to know how to develop a game storyline in order to make their own “play-your-own-adventure” game. Participants should have watched the Squid Game Netflix series (or be willing to watch it) and be open to learning some elements of coding, as there will be a need to copy & paste some basic codes in the storyboarding tool.

Note: Spoiler alert for participants who have not watched the Squid Game, as we will be going through some scenes of this series.


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