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Unlocking Learning: Creating Virtual Escape Rooms and Games for Engaging Education

Synonym(s):

Date: Friday, 25 September 2026 | Time: 1650 - 1820 | Venue: Whitespace, Academia (SGH Campus)

Track Type: Workshop

Main Facilitator:

Overview:

Step into the world of immersive learning where education meets creativity! This hands-on workshop invites educators, facilitators, and trainers to explore how virtual escape rooms and interactive games can transform lessons into dynamic, learner-centred experiences.

Using a guided, step-by-step approach, participants will gain first-hand experience in conceptualizing, designing, and building their own virtual escape room using accessible online tools such as Google Sites, Slides, and Forms. No IT or programming skills are required — this workshop is designed for educators with no technical background. Through demonstrations and hands-on creation, participants will discover how virtual escape rooms—like the Management of Amniotic Fluid Embolism scenario—can enhance learner engagement, critical thinking, and collaboration.

The session also uncovers practical design tips, creative strategies, and common “loopholes” to avoid when integrating game-based learning. By the end of this interactive session, participants will have built a working prototype and gained the confidence to apply escape room and gamification strategies in their own teaching.

✨ Join us to unlock the potential of your lessons—one puzzle at a time!

 

Learning Outcome(s):

By the end of the workshop, participants will be able to:

  1. Explain key principles of game-based learning and virtual escape room design.
  2. Develop a storyline and flow for an educational virtual escape room.
  3. Create interactive puzzles and challenges using free, accessible digital tools.
  4. Identify common challenges and loopholes in game design and apply effective solutions.
  5. Build and share a working prototype to enhance teaching and learning engagement.

 

Target Audience:

Participant Requirements:

  • No prior experience in game design or escape rooms required. 
  • No IT or programming skills needed — suitable for educators with no technical background.
  • Open-minded and curious about escape rooms, gamification, and active learning.
  • Must have a Google account and access to Google Drive.
  • Bring a fully charged laptop for hands-on creation activities.
  • Have access to Wireless@SG or mobile data for laptop use.